

One blade is like a hedge trimmer, great for taking off long growth, but not great for precision work.
One blade is like a hedge trimmer, great for taking off long growth, but not great for precision work.
I think you are getting too caught up in their stating “1995”. Video game graphics had already improved a lot by then. By talking about “pixelated” they probably really mean mid to late 80s technology. Heck, even in 1995 they were still using digital video disks the size of records.
When you compare that to the amount of memory in video game consoles, they had to keep things simple and couldn’t afford to go fill professional digital audio.
I think people may be missing a big factor in their replies. The graphics and audio on video games is digital, but music and video used in the rest of the world had been maturing for quite some time as analog.
Think about a record, you are capturing the vibrations of the noise directly into physical media. Digital requires translating that somehow into a pattern of 1s and 0s, and at the beginning, we just weren’t that good at it and memory chips were just painfully small at that time.
Well there’s your answer. It sounds like they are tired of making losing investments.