Exactly. I don’t think it’s that there is “no hardware level support for dx11/9” - hardware isn’t that drastically different depending on API. The problem is that they introduce an additional software-based emulation layer instead of natively implementing D3D 8/9/10/11 in the driver.
Exactly. I don’t think it’s that there is “no hardware level support for dx11/9” - hardware isn’t that drastically different depending on API. The problem is that they introduce an additional software-based emulation layer instead of natively implementing D3D 8/9/10/11 in the driver.