

I think your perception might be 10 years off.
Assassins Creed 1 came out in 2007, less than 20 years ago. It was mindbogglingly fresh and innovative back then. An open world where you can’t just run anywhere you want, but also climb anywhere? And your character dynamically climbed up walls, finding places to hold onto everywhere? That was amazing back then. It was the first game that even attempted anything like that, and it was really, really good. AC only became lame when they started doing the same over and over again with little change.
Similar story with Far Cry. FC1 came out in 2004, only FC2 was also released in that decade (2008). Both FC1 and FC2 were doing something new, fresh and genre-defining. Looking back from now, yes, these games look like everything else that followed it, but because these games defined it.
But in this decade we saw a lot of other genre-defining games, like Warcraft 3 (2002/2003), WoW (2004), KOTOR (2003), Bioshock (2007), Crysis (2007), Fable (2004), Batman: Arkham Asylum (2009), Portal (2007) and also a lot of AAA flops that happened due to too much experimentation and shooting for the stars, like Spore (2008).
And most of the games I listed above don’t have a piss filter.
You seem to have a very narrow and incorrect definition of the word faith, that you place so much faith in, that you don’t even seem to want to look it up in a dictionary.
Your faith in your definition of the word faith goes so far, that you just repeat your incorrect definition and completely shut out any reasoning or any sources that might say otherwise.
The evidence says something else, but your faith in your definition of that word makes it impossible for you to consider any other option.