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Joined 8 months ago
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Cake day: June 28th, 2024

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  • It’s not like Square Enix doesn’t know how to make good turn-based games. They’ve been hitting it out of the park with their smaller budget projects like Bravely Default and Octopath Traveler. So I don’t know why they’ve rejected it for FF, imagine what they could do with a big budget title if they tried.

    I joke about how halfway through development, someone at Square Enix must’ve realized that Bravely Default was actually a good game, and thus too good for the FF name. So instead they had to throw darts at an English dictionary to rebrand it.


  • I tried to like 12, but I found it painfully tedious. I couldn’t carefully ration my MP the way I wanted to with gambits, and I don’t want to automate the game anyway, I want to actually play it myself. But manual takeover just felt way worse than a normal turn-based system too, the way it grinds the pacing to a halt and takes forever made it apparent that the game isn’t designed to be played manually.








  • No one CEO can ruin it.

    Right now we’re seeing a cycle of people jumping ship from one corporate-owned platform to another, until that new platform inevitably turns to shit. But as long as people keep doing that, corporate-owned platforms will inevitably turn to shit. The only true solution is to cut corporations out of the picture with platforms that are designed to be unruinable.