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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • If I was raising kids, I absolutely would not want to do it in the suburbs. It’s isolating and limiting. I was always so jealous of the kids I knew that lived in the city. They could do things. I was stuck indoors , or walking for like 90 minutes to get anywhere.


  • jjjalljs@ttrpg.networktoMemes@sopuli.xyzBruh, chill
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    3 days ago

    I do not miss driving. Public transit forever.

    But when I did drive, after my reckless youth, I’d usually just chill in the right lane. I don’t care. Fly by at 120mph. I’ll be here going with the flow of traffic, or about the speed limit if I’m alone.

    I do remember one time in the suburbs when I was visiting my parents, I was driving to the grocery store. It’s a short drive (because it’s the suburbs, you can’t safely walk to the supermarket), no highways. About 10 minutes to get there from driveway to parking lot. Some guy behind me started absolutely losing his shit, screaming, and passed me dangerously by driving onto the shoulder. He pulled into the same parking lot. I parked well away from him because I didn’t want to deal with crazy.

    I’m not good at math, but if the entire trip was about 10 minutes, I feel like the time difference between me going about the speed limit and me speeding is, at most, what, 2 minutes? 5 minutes? The guy probably took more than 5 minutes off his life being so angry.





  • It was a good game. Not perfect, but very good.

    Even the things I don’t like are pretty minor.

    • upgrading weapons is kind of tedious. Once you know where the stones are or the bearings, it’s kind of a chore to get them.
    • related: once you know where some high value items are, it’s really tempting to just beeline for them from the start. But that’s kind of tedious. I guess I could just pretend I don’t know where the +5 stats talisman is.
    • a lot of side content isn’t especially rewarding. The first time you play it’s exciting because you don’t know what you’ll find. But later it’s like “nah, this catacomb has a useless ash and boss I’ll fight elsewhere”. Which is a shame because most of the level design is great.




  • I just tried “Language Drops” and it was… interesting. It didn’t place me at the right level, so I got a very beginner lesson when I’m closer to intermediate (but definitely not fluent). I’m not sure I liked matching the pictures- the picture for “thank you” could mean different things depending on how you interpret the person’s face and body language- and then I hit the end of the free content for the day. It didn’t get to different tenses or even whole sentences- just basic vocabulary and no verbs. Maybe it ramps up quickly?


  • This doesn’t seem like a good idea.

    One, releasing should be easy. At my last job, you clicked “new release” or whatever on GitHub. It then listed all the commits for you. If you “need” an Ai to summarize the commits, you fucked up earlier. Write better commit messages. Review the changes. Use your brain (something the AI can’t do) to make sure you actually want all of this to go out. Click the button. GitHub runs checks and you’re done.

    Most of the time it took a couple minutes at most to do this process.


  • I think Jane Jacobs talked about this in like the 1960s. People in cars are less likely to stop and shop. If you’re on foot (or a bike) it’s a lot easier to stop and pop into an interesting shop. If you’re zooming by at 45mph, or stuck in traffic with nowhere to park, you’re less likely to see if that bookshop has something interesting


  • They will accept any negative sum game, they will ruin their own livelihoods and their own lives, if only it helps sad little kings of sad little hills.

    I’m reminded of that book about Authoritarian Personality Types. They did like a model UN / Civilization game kind of thing, where the players represented different countries and could make decisions about policy, war, and so on. There were two groups. Unknown to the players, the people running this experiment put all the people who scored high for authoritarian personality in one group, and everyone else in the other group.

    The group with low authoritarian personality scores? Basically everything was fine. They solved the ozone layer crisis. They were solving world hunger. One guy tried to be a dick and the rest of the group brought him in line.

    The high authoritarian guys? Nuclear apocalypse. They made them sit in the dark for five minutes to think about what they’d done, and let them have a do-over. They still did a shit job. Petty squabbling. Stealing. Out of control climate crisis.

    I don’t think there’s an ethical way to do this in real life, but I do think if you just didn’t allow people with that kind of personality to have any real power, we’d all be much better off.

    It’s also possible i mangled the story because I rewrote it here from memory, but I believe it was in this book: https://theauthoritarians.org/