

Well yeah, we all know Minecraft’s code is terrible. I just never felt like it was noticeable without mods
Well yeah, we all know Minecraft’s code is terrible. I just never felt like it was noticeable without mods
Huh, not my experience but last time I operated a public server was beta 1.7 days. It was bukkit which I believe was a separate impl which maybe was faster? But I don’t recall having nearly that many issues, was vanilla outside of bukkit plugins though.
It’s not like the Java server is slow tho, it only becomes a problem when mods are added and rust servers can’t run Java mods so it’s a moot point. Maybe if you want an insanely large number of players on a single server?
Tbh writing a Minecraft server isn’t anywhere on my list of projects to write to learn a new language but you also aren’t wrong, just wouldn’t be what I’d choose
Why write a server in rust? Java is already memory safe 🤔
This honestly makes some sense though. Legacy bios is virtually dead on all modern systems. CSM still exists on some stuff but it’s fading out. The A20 gate no longer exists, the PC industry is moving on. DOS on real hardware at this point is just going to get progressively more and more rare as the hardware further diverges from the IBM PC heritage it’s clung to. Real mode is the next thing on the chopping block and that will completely kill the legacy bios and DOS outside of VMs.
It’s funny because you can tell whoever wrote this has never run that command. You need to either put --no-preserve-root OR /*
. Using /*
obviates the need for the flag --no-preserve-root.
I wasn’t referring to single player