I was thinking about setting up a game server for some friends and I, but I want it to be a game where you don’t have to wait for others to be online to have fun.
I also want it to be a long-term thing, and where those who don’t want to invest too much time can engage in casual play.
Bonus points if the game doesn’t become cluttered with builds from players who drop out - I’d love to make it public (or close to it) and see what the world ends up looking like.
I was considering an open Minecraft server with some mods, but it’s a bit too heavy once the amount of players becomes significant. Plus then I’d have to deal with griefers.
Oh, and of course, a game that does not break everything once it updates.
Project Zomboid. There is a whole city for players to mess around in. You can just host a server and let it run, friends can join any time. The current version doesn’t support multiplayer for now, but the one before that does.
I would suggest separate bases for every player, if you don’t want Jerry to let a ton of zombies into the communal base, because he played without the others around to tell him to close the god damn door behind him for the hundreth time!
I’ve been considering this, once B42 multiplayer comes out, but it does not fit the long term thing, as any latecomers will find everything looted.
You can configure loot respawns when setting up the server I believe. It’s an option in single player at least. Not perfect, but it’s something.
Depends on where they spawn, the map is very large. But yea, friends joining the group late wouldn’t have much to do.