I can’t believe I slept on this title for so long given how it has a free demo. As a Slay the Spire fan who has also played Monster Train, Indies’ Lies, Pirates Outlaws, Dawncaster, and a bit of Dicey Dungeons, I was utterly and immediately gripped. It is so well-done with a snappy, responsive UI and turn action, and it’s just as excellent on mobile as it is on PC.
I feel it solves UI issues in, and has way more diversity relative to, other dice-builders like Astrea: Six-Sided Oracles (which was way too tedious in its die face-checking) and Circadian Dice (whose UI just seemed to be too small and similarly a little harder to work with). S&D’s numerous hero classes and just how many branches they can randomly take in leveling-up between fights are staggering. It’s also extremely efficiently programmed, using very few CPU resources (which you’d think should be standard for these kinds of games, but isn’t necessarily).
Give the demo a shot! It’s only content-limited, not time-limited.
Geez, I delayed tonight’s shower by literally crouching on the bathroom floor for, like, almost 3 hours playing through a couple of modes in the full game (beat Raid on Hard on my first time and then continued Random); I finally caved and bought this on the Play Store instead of anything in Steam’s spring sale, ironically, and have no regrets lol. The only other game that gripped me this much in the past 12 years was FTL: Faster Than Light. I gotta pull myself away from this thing, lol!