Refunded, was expecting an Obsidian interactive world got served a dead open world with static NPCs, static everything. The only saving grace is combat but it’s not nearly deep enough to carry the game. I’ll get it again when it’s at 10-15€ which is the price I’m comfortable playing for this level of competence. Was back to Kingdom come in a flash.
kinda sounds like The Outer Worlds, in a way. Which is kinda the feel I got from some youtube videos I watched about the game. Got to wonder how on earth the current 70€ pricetag is in any way justified.
Oh well, wishlistforgotten, maybe some sale notification at some point comes a long
Being a skyrim and fallout fan, I wasnt necessarily disappointed by Avowed, just understimulated.
The whole 15ish hours I played i found myself just craving the depth of a bethesda game, which really wasnt there.
Cons: The lack of a fully integrated item physics system. No wanted or theft system. 1 dimensional npcs that only seem to physically adhere to any lore if they arent human. The human npcs look randomly generated in a character customization screen. The lack of an open world to explore and invisible walls all over. Shallow inventory management that doesnt feel like it matters. Very Mid story with a zero effort intro/character background. Weapons/magic combinations arent as versatile as I would like.
Pros: Streamlined inventory management, for people that dont enjoy it. Combat is solid. Magic and effects are beautiful, fun and tie into exploration well. Platforming is solid with excellent level design. Graphics and performance are great also. Unlimited stamina while exploring is great.
The scales just dont tip in the game’s favor, especially when a game from 2011 outdoes it in almost every way.
I understand that obsidian is focused on churning out more easily digestible games more often, but is that really what rpg fans want? More shallow games that leave us wanting?
Idk maybe skyrim left me with unrealistic expectations, but all i want now is that level of world building and depth when it comes to rpgs of this type.
To each their own, but Bethesda’s games are all too often criticized for having breadth but not depth, and as time has gone on, I’ve agreed with that more and more. Avowed is scoped smaller than an Elder Scrolls, by a lot, but its depth appears to be in its combat.
So far I kinda like it but haven’t played much, just arrived at the docks.
The art style is nice and you really can see the love for details. The voices feel a bit off, for a non-nativ english speaker it sounds like americans trying as hard as they can to speak with a british/Victorian era accent.For those who’s playing on PC, check mods for performance. After some tinkering I’m getting solid 120+fps @1080p with high/max settings with RT enabled (FSR quality and FG) on a RTX 3060 and a Ryzen 3600.
I will give an update as long as i don’t forget it
Soooo… I think I’m about to leave the first proper map. The voices aren’t as bad as I thought at the beginning. Some NPCs have stronger accents than others, taking the backstory of the island to account it totally makes sense since a lot of people are coming from different regions.
I love the comments from the companions every time you stumble across a new region, street, house. It really lets you feel like they know the way around and you’re the visitor.The story picks up a notch and gives enough choices for every mood. Also it lets you remember some of your choices and opens new ways to solve some quests. Combat feels better and better as more you dive into. All weapons are viable and are well balanced. I started as a heavy two hand melee but now my second loadout is a book with a pistol…
The map design is really really nice IMO. You really have to take a look behind everything to find something. The loot is plausible. Enemy placement don’t feel off.
After all it’s a good solid game. Maybe not a full priced one but for 10-20€ off a really nice worth to be played one.
I hope it doesn’t fall off the more you play…Performance got worse in Paradis but still is around 90 in my case.