Since some Lemmy users have asked me via DM and also searched my other socials to ask me about my old bypass I thought I’d share my new one with Lemmy too.
I also uploaded the source in case anyone wants to look at it (or even extend it, who knows).
Sorry for the extraordinary wait.
Have fun guys :)
Edit: I should have known Lemmy wouldn’t like a semi private forum, even though it’s all about things like this there. Here is the already build SLSsteam.so + Source Code for anyone to download anonymously if they prefer it that way.
To use it just extract the SLSsteam.so somewhere and then start steam like this:
LD_AUDIT="/full/path/to/SLSsteam.so" steam
To build it just run:
make
Credits:
- Gnanf: Helping me test the Family Sharing bypass
- rdbo: For his great libmem library, which saved me a lot of development and learning time
- oleavr and all the other awesome people working on Frida for easy instrumentation which helps a lot in analyzing, testing and debugging
- All the folks working on Ghidra, this was my first project using it and I’m in love with it!
Edit history:
- Uploaded update with more hooks because I just noticed family sharig still killed some games
- Added a config file to ~/.config/SLSsteam/config.yaml
- Fixed a bug in the config creation code (I was tired okay :D)
- Changed some config names, please delete your old config to regenerate it. Otherwise default values will be used
For example if your family sharing library has 1 license for a Game only one of it’s members will be able to play it simultaneously. This modification disables that lock for everyone using it
Does it put you in offline mode or is there some other kind of magic?
The lock is client sided, that’s the magic. You can play online just fine, I use it all the time to play multiplayer with my friends :)