A PC (also known as a client) always is the first one to send a request over a network. They are the initiator of every data exchange. They don’t receive anything otherwise. And they therefore always know who they are conversing with from the start.
A server is setup to listen continuously on a network. They need to be able to respond to new request from unknown sources. They never know when the next new request will be, or who it is from until they do their data handshake.
Hardware and software have nothing to do with it. Only how it is setup.
Well, a server has to be running software that, you know, serves stuff. Listens and responds to network requests. They do usually also have different hardware-- no need for an integrated screen or keyboard!
A PC (also known as a client) always is the first one to send a request over a network. They are the initiator of every data exchange. They don’t receive anything otherwise. And they therefore always know who they are conversing with from the start.
A server is setup to listen continuously on a network. They need to be able to respond to new request from unknown sources. They never know when the next new request will be, or who it is from until they do their data handshake.
Hardware and software have nothing to do with it. Only how it is setup.
Well, a server has to be running software that, you know, serves stuff. Listens and responds to network requests. They do usually also have different hardware-- no need for an integrated screen or keyboard!
Server hardware is usually designed with quick swapping of parts in mind, and also will often support more CPUs, RAM, and drives than a desktop.
Yup. Plus rack mounts!
Unless you’re using a laptop as your server. But surely nobody would do that… *quickly hides server laptop behind my back*