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Yeah, the convenience of everyone having internet has shortened development cycles and meant everything is shipped with less testing and is available for constant rework/improvement.
It’s really nice sometimes to admire early software because of how cobbled-together it was and would still work well-enough.
I told a younger coworker that computers before broadband still had bugs, but generally worked because shipping updates was a challenge. Now everything is half-assed because a patch is a click away.
And the bugs were (usually) reliable, so if you found a workaround on your own or just avoided causing the bug, you would get a consistent experience.
Now it feels like each deployment ends up breaking something new.