I’m not well versed in C&C, but it’s always good to see more games open sourced.

  • Tezzerets_Tea_Time@lemmy.world
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    2 days ago

    Holy shit, EA did something… Good? I did not have that on my 2025 bingo card. So, what’s the catch? There has to be a catch, right?

    • finitebanjo@lemmy.world
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      2 days ago

      Short version: You can make free stuff for them but they still own all of it and still require people to purchase a copy to use the derivatives.

    • IHeartBadCode@fedia.io
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      2 days ago

      This doesn’t release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.

      Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.

      Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don’t expect gcc to build you a binary.

      • jkercher@programming.dev
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        2 days ago

        Heh, the red alert readme says it currently requires borland for the asm and watcom compiler for the c/c++.

        • bss03@infosec.pub
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          1 day ago

          I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.

  • Go-On-A-Steam-Train@lemmy.ml
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    2 days ago

    This is brilliant! :) aw, I hope it benefits the OpenRA developers and means more fun things to play eventually :)

    Wait… this is EA… are they okay? This is very unlike them

        • turtle [he/him]@lemm.ee
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          2 days ago

          That would be a completely legendary move if the dev hired by EA just said “fuck it, I’m open-sourcing this shit!”

          • wizardbeard@lemmy.dbzer0.com
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            2 days ago

            It sounds like that’s what happened, but through the proper channels. They hired a known CnC community/modding site admin as the dev.

            I’d imagine he pitched that this was an easy way to reduce maintenance costs while fostering massive good will and making the amount of long tail sales over time higher.

            • turtle [he/him]@lemm.ee
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              22 hours ago

              That’s actually kind of a brilliant concept that should serve as an example for other video game publishers then: open-source the program so that it can be maintained by the community, but require a license to use the artwork. The community could eventually recreate and even improve the artwork anyway.

    • boxfulloffoxes@sh.itjust.works
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      21 hours ago

      From what I’ve read/know, the source for Tiberian Sun and Red Alert 2 were lost a while ago. Doesn’t mean it can’t be reverse engineered at some point, but it’s challenging. I’d LOVE for those to be next though!

    • VindictiveJudge@lemmy.world
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      23 hours ago

      No. The repo has Tiberian Dawn, Red Alert 1, Generals with Zero Hour, Renegade, and components for the HD ports of TD and RA1 they put out a few years ago.

      • kautau@lemmy.world
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        2 days ago

        This feels more like some o.g. Command and conquer devs who have worked at EA for a long time that are passionate about the franchise. There was no big PR release, no product tie in or announcement, no media campaign.

        Recovering and restoring the source code for these titles was made possible through the combined efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-standing member of the C&C community who was involved in the development of the Command & Conquer Remastered Collection.

        https://www.polygon.com/news/531365/command-and-conquer-open-source-code-ea

        • DarthKaren@lemmy.world
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          2 days ago

          IIRC, when the remaster was in the works, they were asking for files from the community as some of the cut scene videos from OG were lost. I think there are a few low def ones in there still because no one had them. There’s also an issue with the Nod ending theme song. I only have it because I had the game on Saturn and you could play them like regular CDs once you got past the information tracks. So I burned it in .flac.

          • kautau@lemmy.world
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            2 days ago

            Makes sense, that’s probably why the highest quality cutscenes are the ones from the PS1 port (retaliation) of the counterstrike and aftermath expansions, since the roms are so well preserved. A good example of how game preservation can help both the gaming community and the companies that make said games

        • VindictiveJudge@lemmy.world
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          2 days ago

          IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.

        • ObsidianZed@lemmy.world
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          2 days ago

          Ah well I’m glad to see the devs sticking to their passions. I’m sure they’re proud of this move.

          With that said, I’m still surprised EA didn’t try to capitalize on it somehow.

      • frezik@midwest.social
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        21 hours ago

        I feel like at some point, EA became the least hated major studio by staying exactly where they were. The rest of the industry zoomed past them.

        • Klear@sh.itjust.works
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          21 hours ago

          Nah, you’re going way too far. Least hated studio? What about CD Projekt Red? Larian? Fromsoft? Who hates Warhorse more than EA?

          • frezik@midwest.social
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            21 hours ago

            Maybe I should clarify that to “publisher”. EA itself doesn’t really make games anymore. They fund the studios who make games.